(I've pulled my text adventures into this studio for completeness).
A faithful reproduction of a 1981 Nintendo game.
A faithful reproduction of a 1981 Namco game.
This was the first stage in my making a Space Invaders tutorial. I'll get the tutorial finished at some point...
I was going to make a full Track and Field type game using my Stickman API. I liked how this was going but there wasn't a lot of interest in the initial demo so I left it with just the one event
Dungeon Glory [Sneak preview]
This is the game I was thinking of when I made the textured maze. Because of that, I realised I couldn't make this one using pen. It's very much a work-in-progress but I've decided I'm going to see it through to completion
The Happiest Maze in the World
For those who found the original Textured Maze game (below) a little too spooky
Textured Maze (Full Game)
Started as an experiment to see if I could use pen rendering for an RPG game I'm working on. The answer is... probably not
A faithful reproduction of a 1981 Konami game
New Rally X
A faithful reproduction of a 1981 Namco game
This is the end goal for a step-by-step tutorial I wrote. The details of the tutorial can be found in the project notes section
I wrote this a long, long time ago when I was learning Scratch. It's actually based on an Apple II game. Then I forgot about Scratch for a long, long time