MONSTERS ARE NOW PLAYABLE FOR THOSE WHO'VE ROLEPLAYED IN THE STUDIO BEFORE! More information here: https://scratch.mit.edu/studios/4257258/comments/#comments-38865673
::LINKS TO OTHER INFO YOU MUST READ::
SIGN-UP SHEET: https://scratch.mit.edu/projects/173087224/
CREATURE INFO: https://scratch.mit.edu/projects/173150083/
OVERSEERS' MONSTER INFO: https://scratch.mit.edu/projects/173095141/
The land has been taken over by the Overseers, four creatures who slunk from their Dimension to this Dimension after magic congealed near the gate, took over nearly all the cities and kingdoms with their former monsters, who now use the younger folk of the conquest as their pawns, turning them into their creatures for their war games. Keeping them in the Quarters until adulthood, when they are taken to the Flesh Grinder to be turned into the Overseers' monsters. Those who escape from the Quarters, the place young creatures are raised for the Overseers, nearly always follow one of four routes:
Giving up, staying in the Quarters until they are called to the Flesh Grinder to follow the fate the Overseers laid out for them; these creatures are dubbed the Hopeless.
To the uprising group of escapees beneath the Overseers' conquered city, to help others out of the Quarters, ordered by their three leaders; these folk have been called the Uprisers.
To one of the two kingdoms past the Overseers' current borders, to gather in strength until they can get past the Overseers creatures in this everlasting war. A long, perilous journey to get through the entire city of the Overseers' monsters, but one that can be rewarding; these folk have been called the Escapists.
Or lost in the decimated streets, caught by the Overseers' monstrosities and dragged back to the Flesh Grinder to be made into one of those monstrosities themselves, mindless and obeying in the Overseers' chess game. These creatures are the Flatliners.
There is one thing extra that is often used to get past the Overseers and their monsters:
What the Overseers added to the atmosphere to help them breath has given the creatures born there special powers. One power for each creature. One wildcard in their hand. Use it right, use it well, or the Overseers will be prepared next time.
~ Roleplay in the comments of the studio
~ Do not add unrelated stuff
~ Don't roleplay without being accepted. You will know you're accepted when your project has been added to the studio. Before then, you have stuff to change or one of the managers hasn't seen it yet.
~ Don't breed/become mates with another player's character without their permission. Additionally, you may not control another person's character, period.
~ Death in this RP is GOING to happen! Your characters are going to die sooner or later, it's best to accept that before you start roleplaying. Don't try to get out of situations where you would be dead. If the odds are against you heavily and you don't have a way to get out believably, you're dead.
~ Don't continuously ask for a promotion in rank(curator to manager, a character who is an Overseer, etc)
~ Don't spam the studio/managers with the same message over and over
~ Report problems to the managers
Current Battles: none
Active Treaties: Blue Glass holds a piece treaty between himself, his forces, and creatures of Aslitha
A drought has struck!
Important Roles Listed Below
Blue Glass - @Predal1en
Purple Serpent - @Wolflover101
Ebony Light - @DragonKB
Color's Cry - @Griffinheart1
Onyx Coral(child) - @Wolflover101 / @DragonKB
Indigo Statue(child) - @Predal1en
Pale Viper(child) - @Wolflover101
Golden Jackal(child) - @DragonKB
Crimson Sky(child) - @Scatteredleaves
Viridian Jungle(child) - @Griffinheart1
King: Buttercup @Wolflover101
Queen: Myriian @DragonKB
*Myrian groans in the distance as Buttercup begs for children*