busy with airship and parallel lol
Here I post tasks from Among Us, coded as well as I possibly could code them, meant to be almost exact replicas of their in-game counterparts. If you choose to use any of these, credit me for coding and some vectorization and @Skyvhen for assets and sounds. (And yes, the fanboy in me does encourage you to check him out.)
Follow my test account for early releases! @cIoudytest
Some implications (pls read):
I use clones and no pen, because pen immediately goes to the back layer behind everything else, which is a pain if you have a game with clones for the map and such.
I use a broadcast or less in each project to synchronize sound with assets.
I keep everything under 500 blocks for lag purposes. (if at all possible)
All of my projects are mobile tested, and they all function (although visuals go slightly wacky with the download task and the wire task, which I suppose is inevitable)