This is the studio for my series of "Phantasie" games. It started with "mister_dazzling's Open World Scrolling RPG", which has a sequel called Phantasie World, officially creating the series. Every project in the studio has at least something to do with the series.
Remember to follow the community guidelines at all times.
UPDATE LOG FOR PHANTASIE WORLD SINCE 1.0.78 (Update notes before 1.0.78 in project notes):
3/19/2020 version 1.0.78: Added Blorpman, the slimy menace of Wutinthaworld, as a boss, and added him to the title screen, appearing in a portal each time the Goblint King swings his sword. Added Cheestooge, a criminal minion in the overworld that rarely spawns. They are the first enemies to shoot projectiles. Also added an achievement for encountering and defeating a Cheestooge.
3/20/2020 version 1.0.79 - 1.0.82: Added coin counter and changed the wall detection so that the walls of buildings can now be a color other than black. Created the mechanics for bows, which will soon be officially added to the game. Created the purpose for bread, as it now restores health and deletes itself when clicked in the inventory. Changed inventory layout to make room for ammunition slots, soon to be added :) Fixed boss glitch; Bosses can no longer go through walls. Widened the Goblint Castle's indoor walls and narrowed Goblint King's idle sprite to make it slightly harder for him to get stuck.
3/21/2020 Version 1.0.83: Began development on projectile counter and ranged weapons. Added bow to Goblint King's castle; only available once he is defeated, along with arrows in the same part of the castle. Fixed supercomputer glitch; Mainframe is now accessible!
3/22/2020 Version 1.0.84: Fixed glitches with ranged weapons, added Weirdium Sword, and added patch notes.
3/24/2020 Version 1.0.85: Added The Solar Sword, a special weapon acquired through helping me with this project! At some point, I'll get too busy to add everyone who suggests something to the VIP list, so I'll make a different way to find it.
3/25/2020: Version 1.0.86: Added ability to equip wearable items such as the Special Spectacles that reveal Goblint City. Added new NPC that gives the player a Goblint disguise. Goblint disguise currently has no effect on Goblints. Began development on magic techniques. Added GARY.exe, the digital boss of Mainframe. Added him to the title screen as well.
3/26/2020 Version 1.0.87: Fixed glitches with GARY.exe fight and corrected coding that would've left the player trapped in Mainframe, had it not been corrected. Added animals, by request of @MessyHawk
3/27/2020 Version 1.0.88: Gave tamed Gi-Ants (giant ants) the ability to bring player items and coins. Increased Gi-Ants' line of sight, allowing them to reach farther away items. Fixed multiple glitches. Began construction on forest area.
3/28/2020 Version 126.96.36.199 (I guess): Added report/remix detector to protect the project from theft and trolls. (remix detector doesn't really work :|)
3/31/2020 Version 1.0.89: Began development on the forest area. I have added the Forest Monster enemy and Woodland Sprite animal.
4/1/2020 Version 1.0.90: Began development of traveling NPCs, such as wandering traders. They're in the game, but they don't do anything yet. Added the Party Horn Sword, which players receive on April Fools. Fixed NPC glitch that stopped indoor NPCs from appearing.
4/6/2020 Version 1.0..91: Fixed glitch that stopped Forest Sprites from moving when tamed. FINALLY fixed GARY.exe glitch; The digital boss is now available to fight (hopefully)
4/12/2020: FINALLY fixed glitches that used to stop NPCs from appearing.