2. Code of Conduct
9. Quotes and Facts
As the second in command of this studio, I, @ProdigyZeta7, would like to first and foremost inform everyone of our purpose. We are common Scratchers, seeking unambiguous, peaceful solutions to the expanding issue known as Add Everything, a brand of studio that swept the new Scratch website in recent months.
2. CODE OF CONDUCT:
We want to maintain respect with the Scratch Team and AEers. If we immediately conclude that AE studios are a terrible burden to Scratch, our reputation will dissolve and we could all be banned. Our subjects are to follow these rules:
a) Our job is to provide suggestions and settle disputes. We shall not side with Pro or Anti-AE until conclusive evidence is found.
b) We do not wish to outright declare war with AE, nor wish to condemn the subjects thereof without sufficient proof.
c) Our faction is to remain neutral and at peace with AE so long as our counterpart remains competent.
d) Any persons with the history of instigating several violations on AE grounds shall be exiled from this studio. We are to remain insouciant (indifferent).
I ( @ProdigyZeta7) will be stepping down from office due to upcoming college business. I'm electing @joshauho to be my successor.
The contents of this studio are to be held as proof of the complaints of Scratchers seeking a voice against AE. Any content that does not pertain to our purpose shall be removed justly. If you wish to add your project, a curator or manager will review it for this studio.
5. CURATORS AND MANAGERS:
All Curators and Managers are to remain loyal to this studio or are subject to termination. No one is to be added or promoted without the consent and review of a trustworthy Scratcher. No curator shall remove pertinent projects, or add vice versa.
1) Because of our ever-expanding voice, the Scratch Team has heard our calls to administer alterations to studios. As a result, studios now hold two major positions: Curators and Managers. See this topic for more details: http://scratch.mit.edu/discuss/topic/20287/
2) Another cry is heard, and the ST has implemented user control over which studios their projects can be in. See this topic:
If you would like to support our campaign, please follow this studio. Also, we would be happy to provide you with a detailed analysis of AE and possible solutions here: http://scratch.mit.edu/discuss/topic/13499/
1. AE studios take up lots of server space.
It may seem like they clog up server space because of all the images, but those are merely loaded from other parts of the server via references to them. When a user loads a studio, the computer first gets the studio template, then requests the studio file. The computer reads the file which tells it to load thumbnails from links to other parts of the server. Thus, the size of the studio file is almost never greater than 1 MB.
2. The ST is doing nothing to stop AE studios.
They are well aware of the issue, but they are doing their best to remain neutral. They have, of course, allowed a couple features to help users solve studio issues on their own.
3. There are more AE studios than regular studios.
There is no conclusive evidence that suggests even a third of all studios are AE.
4. AE studio owners are mean and disregard users' complaints.
While there is some truth to this, most owners would be okay with you taking out your project. It's best not to intrude and demand them to take it out for you, because you can do that yourself now.
9. QUOTES AND FACTS:
"Studios are meant to be a collection of projects that are alike, not just a ton of random projects."
Not Very Fun Fact: the first AE was called "OVER 5 THOUSAND PROJECTS" according to @FreeOno
If we put a lot of force in this problem, we will not get much farther. We just want to solve the problem slow and steadily, without much force at all. If we try to force this problem away, it won't help. Just keep enough pressure so you're on the radar. Don't push it, and good luck!
According to one source, a Scratcher managed to program something outside Scratch that automatically added projects. It reached over 400K projects in a matter of days, but had to be taken down for server issues.