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    Updated 7 Feb 2012

    Over the past four centuries legend has it that a mansion, simply called the Manor House, has reappeared in different locations through out the world. The tale tells us that there were rooms that held magic mysteries. Few people who went in returned, and if they did return, they were insane.

    Legend is only legend. Legends are only the tales told to scare and thrill us, or hide something. Or are they? Research shows that there has indeed been a Manor House, that reappears through the past four centuries but it disappears during times of calamity. Or does it bring the calamity?

    ----------------------------
    In this rpg your character's tale is somehow intertwined with the Manor House. Your character(s) live in the 21st century in the year 2013. The Manor House currently resides in Kilmarnock, Scotland. It currently acts as a small apartment.

    Here are some scenarios you can choose:
    - A resident in the apartment
    - An employee in the apartment.
    - A resident in Kilmarnock.
    - One of the guardians of the rooms.

    Residents of the Apartment:
    Residents in the Manor House tend to be ignorant of the secrets of the Manor House, until they happen to notice things out of the corner of their eye, like too many rooms, or strange lights and glows coming from rooms.

    Employees of the Apartment:
    Employees also tend to be ignorant of the Manor House's secrets. Then they happen to notice things out of the corner of their eye, like too many rooms, or strange lights and glows coming from rooms.

    Resident of Kilmarnock:
    Residents in Kilmarnock are wary of the Manor house, but tend to just accept it. Some dare to venture and explore it, but at their own risk.

    Guardians of the Manor House:
    Guardians of the Manor House make sure no evil enter it. They are normally employees, which allow them to watch over it. They can have special weapons but few have powers.

    Other Characters:
    Your character could be a visitor in Kilmarnock who notices the strange things of the Manor House. Or they could be invited to the Manor House by one of the Guardians. You can make your characters story.

    Rules and Whatnot:

    ~ no power playing
    ~ No one can have powers, unless they have special permission.
    ~ Make your characters story interesting and make them have hard moments. No one like Chuck Norris rping.
    ~ Guardians aren’t always able to keep evil out, they can be over powered. Chuck Norris is not a guardian. And neither is Superman.
    ~ Your character that enters a room can have a weapon…. But no all power giving weapons are allowed.
    ~ Some times the rooms have entire universes inside them, be creative! Or the room could be a maintenance room with an evil mop monster in it.
    ~ Not all characters survive the rooms. Or they go crazy. Your characters can die they aren’t immortal.
    ~ A project explaining your character(s) would be nice.

    What to add in your characters bio:
    - name
    - age
    - gender
    - where they are from
    - What are they in relation to the manor house? An resident of it, an employee who works there, a guardian, etc?
    - If they have a weapon what is it?
    - What are their strengths?(don’t over do it!)
    - What are their flaws? (they must have at least five. No one is perfect. Even superman is in danger by kryptonite)
    - Any other important info
    - Make your characters original. I don’t want a lot of Lucy Pevensies or Captian Jack Sparrows.

    That’s all I have for now C:

    Manor House RPG

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