Welcome, to the Kingdom of Nine! A mythic realm home to legendary beasts. This is a huge, open-world RPG, That is a Clan, Pack, and Medieval RPG all in one! No using any ideas!
Since before the beasts of the nine realms first started placing the stone bricks of their castles, they battled and fought for land and prey. Yet, they held no indifference to beasts of other species. Then, a war begun between the nine realms. In the realm of Albiron, the largest and greatest of the realms, a tyrant decided to conquer the forest of Nitira to add to their territory. After the victory, the Dominant beast of Albiron decided the forest was not enough. He set after the jungle of Jovaan, and conquered it as well. The aging leader became cocky because of his winnings, and dared to invade Hrogher, the realm of great, snow mountains. This was where he met his end. In the ashes of the last battle of the War of Nine, A order was founded. The order is led by a council. And the council knows a secret: At the throat of the great mountain Durandure in Hroghar, something hides. And whatever it is, It gives the beasts of Hroghar the power to start an win a war. This must be stopped, before another Great war begins...
-Ask to join! Please briefly describe your planned character before making it so I can be sure it will be not OP and such!
-No PP unless allowed by other player.
-Only Managers are allowed to control NCP's in a way that will affect the storyline.
-No cursing, but invented curses like: "Elk dung!" or "Blazing hamsters!" Are allowed.
-No superpowers! (Exception, the void dragons superpowers) No mind reading, or anything OP.
-Ask for a rare breed first! Do not make a bio unless I allow the character!
-Please fill out the ENTIRE Bio! I know the art thing is new, but please don't just leave it blank! It's my way of seeing if you read everything because the description of the arts is at the bottom of the instructions!
-Characters can have mates, have a family etc.
-Please ask if you would like to start a Wolf Pack or Gryphon Clan or join one!
-Dragons DO NOT have fire as a base power!
Winter: Icy dragons of the north.
Blaze: fiery, molten Dragons of The volcanic realm of Mirondar.
Timber: Native to Nitira.
Elven: Usually wise and calm, but fierce guardians of all life. Very swift. Native to the jungles of Jovaan.
Stone: Dragons with stone hard scales. They originate in the Stone caverns of Dugondar.
Aquatic: These agile swimmers are native to the swamps and lakes of Glandos.
Star: Rareish, Dragons well versed in the ways of magic. They are said to have originated in the Realm of Navoragg. They are usually black/dark purple/dark blue.(Only 12 in the entire RPG please! Only use if I allow you.)
Void. Extremely rare, Myseterious dragons that know the very core of magic. Mythic even to Star Dragons. Only 7 in the Whole RPG.
Frost: Native to Hroghar.
Molten: fiery, Gryphons of The volcanic realm of Mirondar.
Glade: Native to Nitira.
Dune: The main inhabitants of Nirorre.
Dwarven: Gryphons That originate in the Stone caverns of Dugondar.
Swamp: These agile swimmers are native to the swamps and lakes of Glandos.
Echo: Rarish, Gryphens well versed in the ways of magic. They mainly live in the Realm of Navaragg. They are usually black/dark purple/dark blue.(Only 9 in the entire RPG please! Please ask first and I Might let you have one.)
FimbleWinter: frozen wolves of the north.
Gorgon : Native to Nitira.
Storm: Strong wolves of the east.
Russet: Brown/russet,golden Wolves native to the sands of Niorre.
Vortex: Rare, Wolves well versed in the ways of magic. They are said to have originated in the Realm of Navaragg. They are usually black/dark purple/dark blue.(Only 12 in the entire RPG please! Please ask first and I Might let you have one.)
Extra note: No more than 3 Creature per person please unless I allow you more.
Hroghar; Stone, snowy mountains.
Jovaan: Thick jungle with many blue luminescent plants. Great trees that tower to the clouds.
Albiron: Windy green plains and hills.
Nitira: Vast forest/meadow realm.
Nirrore: Desert with intense heat by day and cold by night.
Mirondar: Dark, plantless place with countless volcanos
Dugondar: Underground caverns beneath Hroghar. Lit by magic glowing blue crystals.
Navoragg: mysterious land of deep blue earth and twisted trees.
Glandos+Jovaan (note, Jovaan is peaceful)
All allegiances are against all other allegiances.
Where everyone is:
Hrogher: Frost. (Willowflight) Erasmus. (Istreet)
Nitira: Lark, (Joeboe)
Nirrore: Flame,(QuillStencil)Keerava,(Novakitty),Mirondar: Crag (Redfur)
Dugondar: Orlia. ( -Redfur), Freja, Navira, (Novakitty). Rigel ( Joeboe). Snowfir. Quill, Serena, (alpha57)