Discuss Scratch

GreenBoyUK
Scratcher
42 posts

I've just noticed...

I used an if < > then

else

block in my more blocks scripting for my if broadcasted script, but even when the statement is true on the second one, it doesn't work. I used the things in the code here: http://scratch.mit.edu/projects/10745302/#editor

when I start as a clone
 set [ colour ] to [green]
letmethink
Scratcher
100+ posts

I've just noticed...

GreenBoyUK wrote:

I used an if < > then

else

block in my more blocks scripting for my if broadcasted script, but even when the statement is true on the second one, it doesn't work. I used the things in the code here: http://scratch.mit.edu/projects/10745302/#edit
That isn't a bug, that is just a mistake with you scripts. As it says the message ‘Broadcast successful’ for 2 seconds it misses saying, 'Test successful as it is no longer successful when it stops saying that.

I can't be bothered to make a signature. Seriously, who has time to write these things? I have stuff to do, games to make, and you expect me to write a big, long signature? I'm not your slave. You can't tell me what to do, so no, I WON'T write a signature.

Oh, wait…
andre_rifaut
Scratcher
100+ posts

I've just noticed...

Do not quite understand you question.
I made the following experiment with a copy of your project to collect the time delays:
1) add a list names delays
2) add a green flag with a reset timer
3) AFTER each “wait” just put an "add [join ] to (if after a wait 5.05)
not that for some timer, you should add the time that you have wait in a preceding “wait”
Then observe the content of the list.

In general you see that the timing is not sufficiently precise for 0.05 delays.

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