Discuss Scratch

miraclethrone
New to Scratch
2 posts

Report cloud data glitches here

i've ben trying to creat this but its hard, please help. https://hipxclusive.com/
Thanks.

Last edited by miraclethrone (Nov. 25, 2019 09:43:51)

miraclethrone
New to Scratch
2 posts

Report cloud data glitches here

miraclethrone wrote:

i've ben trying to creat this but its hard, please help. Hipxclusive
Thanks.

Last edited by miraclethrone (Nov. 25, 2019 09:46:13)

LoveTheBears101
Scratcher
2 posts

Report cloud data glitches here

For some reason, my game keeps breaking and clearing all the lists when I tell it not to. https://scratch.mit.edu/projects/349152018/
LoveTheBears101
Scratcher
2 posts

Report cloud data glitches here

For some reason, cloud variables keep breaking in my game and set their own value to something weird like 0909090909090, My game: https://scratch.mit.edu/projects/349152018/
-Modern-
Scratcher
2 posts

Report cloud data glitches here

For some strange reason, when I try to backpack any Cloud Lists, the backpack gives an error

Edit: I have nothing in my backpack!

Last edited by -Modern- (Nov. 29, 2019 14:03:34)

Hex66
Scratcher
24 posts

Report cloud data glitches here

somebody added a non-number character here…

go to [an evil kumquat]
ask [why do you eat signitures?] and wait
add [an evil kumquat] to [people/things/buildings i hate]
WilyGravy57
Scratcher
38 posts

Report cloud data glitches here

https://scratch.mit.edu/projects/307785910
Why, no cloud variables, why???

When [scratch icon v] clicked::hat extension //always true, works for all
repeat until <you are scratcher::looks>{
if ([scratchers v] got [many v] likes::list){
think [myself v] [They really love scratch]::variables
}(Select, you are good::grey)::operators
if ([scratchers v] got [no v] likes::list){
think [myself v] [They are just jealous...]::variables
}(Select, you are bad::grey)
}::sensing
ParaIIeI
Scratcher
25 posts

Report cloud data glitches here

Cloud has been broken for weeks and nothing has been done. The variables don't save correctly and reset to how the project owner left them each time

with three i's
abculas
Scratcher
8 posts

Report cloud data glitches here

when green flag clicked
if <Report Cloud Data Glitches> then
Destroy Glitches

define No glitch
broadcast [No Glitch]

else
move (25) steps
turn cw (25) degrees
end
when I receive [No Glitch]
Save Scratch
YGACC9
Scratcher
4 posts

Report cloud data glitches here

if you click see inside of a project edit it THEN remix it and share it if you look at the comments after that the comments of the previous project will still be there
YGACC9
Scratcher
4 posts

Report cloud data glitches here

when green flag clicked
if <bug = yes> then
broadcast report bug
else
fix bug
WilyGravy57
Scratcher
38 posts

Report cloud data glitches here

Cloud variables exist, aka they do not. (For me)
They work like normal variables.

When [scratch icon v] clicked::hat extension //always true, works for all
repeat until <you are scratcher::looks>{
if ([scratchers v] got [many v] likes::list){
think [myself v] [They really love scratch]::variables
}(Select, you are good::grey)::operators
if ([scratchers v] got [no v] likes::list){
think [myself v] [They are just jealous...]::variables
}(Select, you are bad::grey)
}::sensing
Santiago-game
Scratcher
15 posts

Report cloud data glitches here

Hello! I'm glad to see that you're working on the cloud variables
But I still have quite a bit of lag, which doesn't matter too much, but makes it look choppy, to clarify what I'm doing, I'm making a multiplayer project, were I think I will make it so that up to 5 people can play at once, the map scrolls with the player, and the map uses the parallax effect to make it look sorta 3D.
So, the problem is that the ☁ variable for player #2 X Pos :

(☁ Person 2 X Pos)

is updating, around every 20 frames, so it looks choppy, it only updates slow on the other player though, player 1, but the other one it updates perfectly.
Just for more info my project is not shared, I'm testing it on the same computer with 2 windows opened at once, both with the project on it, which could create the lag maybe? I don't know, so if it does for many people, then I will try using 2 computers instead, and also the variable is handling fractions like this: 13.455778999321112333444 (usually, as my code has friction and it end up making these long fractions, however, if processing these long numbers can make it lag I can round it up) also, one more thing, I think this is the most important, when I start my project, if there is nobody else, it sets ☁ variable (player 1 present?) to 1, but on the other project, it doesn't register until I press the flag twice. If the lag is unavoidable I perfectly understand, as you are updating the log, for many people at once, but thank you for working on these variables!

Last edited by Santiago-game (Jan. 3, 2020 19:48:42)

Scifikid12
Scratcher
37 posts

Report cloud data glitches here

I made a test voting machine here https://scratch.mit.edu/projects/356738402/ . The cloud data does not save. Though other projects I made seem fine.
I use Rasbian OS (A port of Debian). With Raspbian Chromium (a version of Google Chrome).

Last edited by Scifikid12 (Jan. 2, 2020 18:54:46)

Fan1rst
Scratcher
13 posts

Report cloud data glitches here

sdg1 wrote:

As you may seen in today's announcement, we deployed a new version of the Cloud Data server. Most of this is code reorganization, and some performance improvements, so there may be a few glitches in this new version. Please report in this thread if you face any glitches. Remember to include information about your operating system, browser, and a link to your project.

Also, I know that some people have reported slowdown of Cloud variable updates recently. Please report those here as well, especially if you used to get faster speeds, but now Cloud variable updates lag significantly.

[Updated 08/30/2013: Based on your reports, I fixed a bunch of problems. Thanks, and keep more of these reports coming in (still working on the glitches that have been already reported, and are still not fixed). For a list of what changed, check out this forum post: http://scratch.mit.edu/discuss/topic/14722/ ]

Note from Paddle2see - In February of 2018, an update was done to Cloud variables that limits the length of them to 128 characters, as well as a few other restrictions. Please see this post for more information. This should not be reported as a bug. Thanks!

remixes change cloud variables to normal variables
silly-test
Scratcher
1 post

Report cloud data glitches here

i made 2 cooud games, and both of t/ems have a bug : they just ge5 automaticoy views! idk
ED-PE
Scratcher
12 posts

Report cloud data glitches here

Browser: Google Chrome. OS: Windows 10 Home.
That stuff may happen.
ED-PE
Scratcher
12 posts

Report cloud data glitches here

YGACC9 wrote:

when green flag clicked
if <bug = yes> then
broadcast report bug
else
fix bug
[/quote]
when green flag clicked
if <[bug] = [yes]> then
broadcast [report bug v]


else
fix bug
end
ED-PE
Scratcher
12 posts

Report cloud data glitches here

TheBurger82
Scratcher
100+ posts

Report cloud data glitches here

My browser / operating system: Windows NT 10.0, Chrome 79.0.3945.117, No Flash version detected

The cloud variables in this project don't work. If you beat the record, it will still say I have the record. No, I am not trying to store letters in cloud variables. It converts the username to numbers, stores it in cloud, then converts it to letters to display it.

The cloud monitor says that they beat the record still.



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