MathPuppy314

Scratch has
set [... v] effect to (...)

They need
([...] effect)
to record the effects.

chrdagos

MathPuppy314 wrote:

Scratch has
set [... v] effect to (...)

They need
([...] effect)
to record the effects.
if you meant
( [ v] effect :: looks)

then yes, that is a good suggestion. but maybe it could be

([ v] effect of [Sprite1 v] :: looks
or
([ v] effect of [Sprite1 v] :: sensing

DownsGameClub

How would this report? Would it be a true/false, or a scale from 0-100?
Why should we not use a new variable and set the variable to the effect we want the sprite to have?

chrdagos

DownsGameClub wrote:

How would this report? Would it be a true/false, or a scale from 0-100?
Why should we not use a new variable and set the variable to the effect we want the sprite to have?
fro 1, it is a reporter, not a boolean. and using variables would be pointless, since you would need to add 6 variables to every sprite.
and another thing, there is a minuscule wait between blocks, so setting a variable will not do

E_Equals_EmCeCube3

It looks like this block idea has been suggested before in this topic.
Please continue the discussion there so we can keep individual suggestions organized and in one topic.

Paddle2See

E_Equals_EmCeCube3 wrote:

It looks like this block idea has been suggested before in this topic.
Please continue the discussion there so we can keep individual suggestions organized and in one topic.
Thanks for the link! It does look like this is a duplicate topic so I'll close it to keep the conversation all in one place.

Please use the existing topic in the link above.